1
Nov

Monsters in KaRPland

Monsters in KaRPland

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The goal of Monsters in KaRPland is to move Sammy Purplad through KaRPland. Sammy is an officer in the KaRPland regiment assigned to protecting the country from the evil that would invade. Sammy must also gather all the mushrooms (good eating, don't you know) and any money left laying about by the citizens of KaRPland (or possibly some monster looking to trap Sammy). As the check of each section of KaRPland is completed, Sammy must make it to the signpost before moving on to the next section. As long as there are coins or mushrooms scattered around the current section of KaRPland, the signpost will be hidden. Some mushrooms or coins may be hidden behind doors.

Unfortunately, as with gunslingers in the Old West, Sammy has a reputation for being a deadly opponent. Every monster in KaRPland and beyond comes in search of this worthy opponent. As Sammy makes the rounds, monsters follow and soon it seems Sammy will be overwhelmed by too many. It is your job to help Sammy succeed where others have failed!

The game has 27 levels. The levels start fairly easy but will get more difficult as Sammy's day progresses. Some levels may appear easy but don't get over confident, those monsters will probably get you every time!

Hit <F1> for game info.

1
Nov

Mr Drag-N-Drop Spell It

Mr Drag-N-Drop: Spell It

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This is the second in a series of games featuring "Mr Drag-N-Drop". The goal of Spell It is to practice spelling the names of many common objects. There are eight categories, each containing twelve words to spell. You accumulate points for each correct spelling. After you have accumulated enough points, you can play one of the four mini games (breakout, platform, match and a maze). It takes 36 correct spellings to play your first game. You also earn points in each game which accumulate for continued play in the mini games.

1
Nov

Mr Drag-N-Drop Match Game

Mr Drag-N-Drop: Match Game

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This is the first in a series of games featuring "Mr Drag-N-Drop". This is a simple match game. Left click on the start button to begin the game. The game starts with 100 points. Two points are lost each time you turn over an unmatched pair. Ten points are added each time you turn over a matched pair. Left click on a card to turn it over. After two cards have been turned over, you are given a few seconds to look at them then they flip back to face down. Left click on another pair of cards. Continue left clicking on pairs until you find a matching pair. Matched cards will disappear. When all the cards have been matched, left click on the start button to do another puzzle. Or left click on the end button to exit the game at any time. This game has 8 sets of cards to match. The sets to match are randomly chosen.

1
Nov

Tickle Bear

Tickle Bear

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This "game" doesn't do anything but it is fun and it can be relaxing to watch the bears move around the screen. Left click on a bear to move it to a random location and hear how it feels about being poked. To exit the game, hit the <esc> key.

1
Nov

JM Construction

JM Construction

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The goal of JM Construction is to help the child learn to better control the mouse. To choose one of the vehicles, move the boy so his hand is over one of the small vehicles in the lower left of the screen and left click. Left click on the big vehicle to restart the animation and the sound. To change to a different vehicle, left click on another of the small vehicles. To make it rain, left click on one of the raindrops in the rain cloud. To make it snow, left click on one of the snow flakes in the snow cloud. Left clicking on the stop sign ends the game. This information plus more, is available by hitting the <F1> key.

31
Oct

Lights On

Lights On

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The object of this game is to turn on all the lights. The game continues until you click on the "quit" button, you click on the X in the upper right corner of the window or you hit <esc> on the keyboard.

31
Oct

Alpha Poke

Alpha Poke

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Hit any letter key on the keyboard and that letter appears at a random location, starts moving and the child hears the name of the letter. Left click on a block with the mouse and the letter is named. Right click on a block to make that block disappear and say it's letter name. Many non letter keys hit will create a smiley block that moves and says, "Hee hee, that tickles". The smiley block will also giggle and disappear if clicked with the right mouse button. Left click on the logo in the lower right corner of the screen to clear the room and start over again. Once there are fifteen blocks in the room, the game will pause for a few seconds, clear the screen and restart the game. Younger children can use this game as a keyboard banger and graduate to using the mouse as they develop computer skills. Press <esc> to end the game.